KSPWheel icon indicating copy to clipboard operation
KSPWheel copied to clipboard

Replacement for U4 wheel collider, geared for use in KSP.

Results 26 KSPWheel issues
Sort by recently updated
recently updated
newest added

When a gear ratio less than one is used, many calculations can break down. Noticed when investigating PRC rover wheels with max RPM of 42.

Dust Effects are still generated after a wheel breaks.... ![screenshot38](https://user-images.githubusercontent.com/1503399/46573165-5d046000-c94e-11e8-8bb0-3c76bdf1161c.png)

- [x] KSP Version 1.5.1 - [x] Tested in Vanilla (running only Foundries & KSPWheel with Mem Graph) - [x] Logs attached Running mem graph shows the mono heap allocation...

The problem well described in forum thread: https://forum.kerbalspaceprogram.com/index.php?/topic/155056-142-kerbal-foundries-continued-tracks-wheels-and-gear-04-10-18/&do=findComment&comment=3507059 >I got this too. Running mem graph shows the mono heap allocation spiking when parts from this mod load into the world...

bug

To allow for external mods to query the animation state more easily without requiring reflection. Create the animation dynamically at runtime with a couple of empty keyframes. Manually set the...

enhancement

E.g. FS / B9 mesh-switch. Uses meshes from transforms within a given model, enabling/disabling the meshes as specified in the config. Single mesh-switch module responsible for managing a config-specified list...

enhancement

* Currently using basic euler integration. Need to swap to some derivative based integration. * Pass in the vessel mass and COM into the integration code, use that to extrapolate...

enhancement

Absolutely need to find a solution to this to stop the vessel-sliding problems. * As KSP now has some internal tracking of forces at the part (and vessel?) level, it...

enhancement

>Hi, got a weird bug here. Treads break in my shuttle cargo bay (despite not touching anything) and when I fix them upon landing, they don't work. I figured out...

bug

Zero friction collider materials, and handling for zero-length suspension. Seems like the simplest way is to merely set the materials to Multiply mode and leave them be (along with assigning...

enhancement