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Hexen II: Hammer of Thyrion -- A cross-platform port of Hexen II game.

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https://github.com/sezero/uhexen2/blob/89191f6e252061eb330d961f14e81eef76bcf36b/gamecode/hc/h2/sunstaff.hc#L225-L233 There's a visual bug with the sunstaff that dates back to the original HexenC releases. If sunstaff is in firing animation, fire key is released and weapon is changed...

Working for a cheap generic DragonRise game pad: 1. SELECT & START (event.jbutton.button values 8 & 9 respectively) have been hardcoded to ESCAPE & ENTER keys for menu control (without...

The upcoming release of SDL2 has reworked the HiDPI support and doesn't need the manual scaling_factor adjustment anymore. I've inlined a tested patch to the sdl2.patch which removes it, but...

@sezero As you probably know by now, Hexen 2 has finally been released on GOG: https://www.gog.com/game/hexen_ii I am requesting Hexen 2 be auto-detected by Hammer of Thyrion.

Main change: 1. Update Xcode to latest, remove tons of "ppc, i386" stuff. 2. SDL use SDL12_compat built by https://github.com/Alexco500/libsdl12-compat. 3. LD_FLAG add "-rpath @executable_path/../Frameworks" and "-ld_classic". Since I do...

I think uhexen2 does not support model animation and move position interpolation. Most quake sorce ports like quake spasm, vquake, ironwail and etc support it. I wish i could play...

After falling down to the water cave and emerging on the other side, it seems to be impossible to get up on the ledge of the lowest pillar and 'noclip'...