quakespasm
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QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
Many users play with a mix of original `.pak` files and mod content. Currently, `QuakeEx.kpf` is *only* a dependency for rerelease content. The file itself hasn't been updated in over...
Sliders where you don't have the numerical value you're changing are not that useful, since you don't have a point of reference to compare. This PR solves that by printing...
https://github.com/sezero/quakespasm/blob/master/Linux/net.sourceforge.quakespasm.Quakespasm.appdata.xml#L49C28-L49C101 has a blue border on top and below https://github.com/sezero/quakespasm/blob/master/Linux/net.sourceforge.quakespasm.Quakespasm.appdata.xml#L33 has a weird border to the left
# Issue Sometimes I leave my CAPS on by accident, this leads to an issue with the game command. For example: I'm trying to load [Arcane Dimensions](https://www.moddb.com/mods/arcane-dimensions), which lives in...
On Mac at FOVs > 100 get rendering artifacts exiting teleporter on e4m3 on MacBook Pro 14 M1 QuakeSpasm-0.96.0-osx-SDL2. See below. 
When playing Quake Enhanced, Scourge of Armagon, map `hip2m4` the end gate of the level has checkered/missing texture, as seen on the screenshot. My `hipnotic`'s `pak0.pak` md5sum is `a9e2a6e544da7f506f6b65b0661e89a9`, I...
Map in images is tainted5 from Tainted https://www.slipseer.com/index.php?resources/tainted.249/ Save at the spot [s0.zip](https://github.com/sezero/quakespasm/files/12009172/s0.zip) QuakeSpasm  Ironwail  This Ironwail commit may be a good solution https://github.com/andrei-drexler/ironwail/commit/00589f126011d3fcecef0bf67ff1ea8a8506440d
I realize other source ports already do this, but Quake Spasm is the only one that still supports r_shadows, which I like using.
I understand that Quakespasm's readme is contained in Quakespasm.txt. I included a relative symbolic link to make GitHub display the readme on the main page of this repository.
# Issue The FOV gun scaling wasn't applied to the triangle renderer (with `r_showtris = 1`), resulting in geometry that differs from the output of the regular renderer:  #...