quakespasm
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Applying FOV gun scaling for the triangle renderer as well
Issue
The FOV gun scaling wasn't applied to the triangle renderer (with r_showtris = 1), resulting in geometry that differs from the output of the regular renderer:
Patch
I copied the scaling procedure to the triangle renderer which makes them match now:
The scaling procedure was copied from R_DrawAliasModel() into R_DrawAliasModel_ShowTris.
@andrei-drexler , @ericwa : This looks good?
OK, I pulled this in. Thanks.