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Applying FOV gun scaling for the triangle renderer as well

Open Diordany opened this issue 1 year ago • 1 comments

Issue

The FOV gun scaling wasn't applied to the triangle renderer (with r_showtris = 1), resulting in geometry that differs from the output of the regular renderer:

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Patch

I copied the scaling procedure to the triangle renderer which makes them match now:

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The scaling procedure was copied from R_DrawAliasModel() into R_DrawAliasModel_ShowTris.

Diordany avatar May 21 '24 23:05 Diordany

@andrei-drexler , @ericwa : This looks good?

sezero avatar May 22 '24 02:05 sezero

OK, I pulled this in. Thanks.

sezero avatar Jun 04 '24 17:06 sezero