sergioberg
sergioberg
PreSubmitGpuMs = 0, PostSubmitGpuMs = 0, TotalRenderGpuMs
If "blockOculusSDKOnAllLaunches" is true then per-application setting "blockOculusSDK: false" has no effect. My overlay app ([fpsVR](https://store.steampowered.com/app/908520/fpsVR/)) uses OpenVR and Oculus API at the same time. For Oculus headsets, frame statistics...
ISSUE The application name obtained from GetApplicationPropertyString differs when launched under different conditions. OS Windows 11 SteamVR 2.3.1 (This has been observed in earlier versions as well, I think it...
I am the developer of fpsVR (monitoring utility for VR). People are asking to add the ability to display latency values in a simple form, as is done in the...
Event VREvent_PropertyChanged(with changed Prop_SecondsFromVsyncToPhotons_Float) not generated when using new Steam Link and when the user changes the frequency of the headset screens in SteamVR. SteamVR: 2.1.8 Headset: Quest 3 Windows...