secsomexie
secsomexie
I had refactored it to make the code cleaner, please test it when you are available @Danielovich7
Currently, if a spawn with a too high speed, it will probably got stuck, such as the HORNET with Speed = 26. I think we should make this PR in...
This dll conflicts with the savefix dll in mo336, do not test them together.
> Which part is responsible for BuildOffAlly S/L fix? I don't quite get it Is it the serialization of `SessionClass::Instance->Config`? yes, `.Process(SessionClass::Instance->Config)` does the fix, as YR didn't do serialization...
 I cannot reproduce the issue you mentioned here. This feature should have a tag to switch it on, I will add a tag later.
There are some existing maps set the lighting without the fix, if you don't give an option to disable the lighting fix, the existing maps will looks bad. So this...
The current approach is not quite good in fact, we don't need a `std::map` for just 8 fixed-size players.
```cpp // PR #746: [QOL] Trigger owner can set as player of multiplayer game map. DEFINE_HOOK(0x7272B5, TriggerTypeClass_FillIn_HouseType, 0x6) { GET(int, nIndex, EAX); // Only if the house wasn't found if...
The LAT tiles will be recalculated in the game, so it's not quite useful for you to have LAT system implemented in FA2
I'm not sure if this can be stably reproduced.