sebavan
sebavan
https://forum.babylonjs.com/t/ssr-when-i-rotated-a-mesh-the-reflection-shows-wrong-and-connected-to-the-mesh/30915/17 - [ ] Refine and update our Post Processes (includes reflection/refraction/irradiance/translucency/clearcoat) - [ ] Evaluate if they could fit in the Default Rendering Pipeline
Based on those researches, integrate supports for Area Lights: * https://eheitzresearch.wordpress.com/415-2/ * https://eheitzresearch.wordpress.com/757-2/
The current conditional blocks are great for values, but dealing with texture samplers, conditionally using one sampler amongst several would result in several fetches before conditionally picking the result. The...
Currently, NativeEngine.js does not support changing and relying on states through the available state properties: ``` /** * Gets the depth culling state manager */ public get depthCullingState(): DepthCullingState {...
Reporting back https://github.com/BabylonJS/Babylon.js/issues/11298 from @igorroman777 **I just wanted to integrate ScreenSpaceReflectionPostProcess into babylonjs react native.!** My Code is: ```` var ssr = new ScreenSpaceReflectionPostProcess("ssr", scene, 1.0, camera); ssr.reflectionSamples = 32;...
Collecting here the list of improvements related to the animation system we would like to see in our version 7: - [x] Animation Blending - [x] Animation Group Blending/Layering *...
Let me collect all the great remarks from @JannikGM in one issue but TL/DR it would be great to support shader development workflow within spector, not only frame captures. -...