scurest

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In the first place, are any facts about the real physical sun relevant? Correctness needs to be based on equivalence of behavior, not equations between names. The fact there is...

Judging from the code below this, the library on Windows is called `extern_draco.dll`, so it will not be found by the glob `libextern_draco.*`. And there's no need to glob at...

Assuming an implementation by scaling all locations (as opposed to inserting a node at the roots), the following case significantly complicates things * two Blender scenes * with different unit...

I guess an initial implementation could just use the unit scale for the current scene at the time of import/export. On the importer side, I can say that would be...

This is now done for the importer. For the exporter, first step would be someone should refactor so that all coordinate conversions are done by functions like `location_blender_to_gltf` (or `convert_swizzle_location`...

I'd do it like ```py socket = base color socket on Principled node factor = None vc = None for _ in range(2): # twice, in case there's both a...

Attach the Nitro files.

Note that some code to handle empty primitives lists already exists, eg. https://github.com/KhronosGroup/glTF-Blender-IO/blob/0a2947a71ee9fc1ccafd1bca2a20237867c6a03b/addons/io_scene_gltf2/blender/imp/blender_gltf.py#L276 or c04b3c3. So it seems the intention was that these files would work.

The reason the FBX importer uses the hash is to keep the name unique. Otherwise if you have "long name A" and "long name B", when you see "long n.001"...

Note that objects with identical modifier stacks (including identical options on all modifiers) do not necessarily produce identical meshes. The modifiers are properly to the _object_, not to the _mesh_....