scurest
scurest
Does someone have a .nsbmd and .nsbva they know go together?
Yeah, NSBMA also changes the color of that core thing in the robot in the gif in the Readme. It's setup like the NSBTA animations, where it looks like there...
If you can make NSBMAs, can you make me one that animates alpha 0 to 1, another that animates diffuse red to blue, etc?
Like this I guess? Not sure if I want to do it though.... ````diff diff --git a/src/db.rs b/src/db.rs index 620ac00..1561280 100644 --- a/src/db.rs +++ b/src/db.rs @@ -83,7 +83,7 @@ impl...
I was just trying this too! I think your opcode numbers are multiplied by three though (maybe you ran qoibench with three iterations?). Because for example, you have 11070054 DIFF_16s...
> Now I'm unsure if this is a problem with the exporter or with Godot ... That's a problem with the glTF exporter. Godot looks correct; it matches when reimporting...
FWIW, you may want to know that Blender (at least recent versions) exports material colors (eg. Kd) as linear (obj, dae), but vertex colors as sRGB (dae). I don't think...
I don't know of an existing glTF 1 -> glTF 2 converter, but I would recommend that over modifying this importer. It looks like if you're willing to make some...
Can you try with current master? You'll probably want to turn off **Enable Polygon Smoothing** in the import options too.
There's no reason to use this addon. Use the official importer that comes with Blender.