scurest
scurest
That's version 10. It seems to have the same format as version 6, or at least, the format is close enough that if you change the second byte of the...
IIRC SM64 uses some kind of proto-BMD format different from the regular BMD format so it won't work.
The sun and some gates in the Agrabah gates from Days are wrong.  The UVs are wrong. The sun material should have a texture matrix. DS sends ````...
Notes: Hex dump ``` al_02c material sun 0x17C4 +0x00 00 00 dummy 0x17C6 +0x02 3C 00 size 0x17C8 +0x04 FF FF FF 7F dif amb 0x17CC +0x08 9C 73 00...
Please attach the .nsbmd file and any necessary .nsbtx. Also, are you importing through .dae or .glb?
Thanks. Looks like #25, there is clearly trailing data at the end of the material block for a texture matrix. I've never figured out how those work though, so don't...
I don't know what you mean. Please attach the file you're trying.
I mean the .nsbmd, and also the relevant .nsbtx.
It's using the wrong texture. Here's what happens. The map01_08c.nsbmd file has a material with a texture named `ngrass` and a palette named `grass`. Since the .nsbmd file does not...
Yeah, the .dae splitter is mentioned on the wiki too. I'm not planning to have apicula do that .dae splitting itself if that's what you mean. I don't know anything...