scudly

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Or, in other words, give Processing a similar framebuffer coding interface to that provided by p5.js: [https://p5js.org/learn/getting-started-in-webgl-framebuffers.html](https://p5js.org/learn/getting-started-in-webgl-framebuffers.html)

I found a hack that seems to work around it. Include a dummy beginDraw() / endDraw() in setup before doing anything. Anything in the first begin/end gets wiped out, but...