Scott

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Just wanted to show support for this feature. I think a scriptable data asset would be a great addition to the engine. At the moment it is sort of possible...

Yes, that is fair enough. But what if the data should be accessible in multiple scenes? Then you would either have to load the data scene first and keep it...

Yes that is one of the main benefits, but also the fact that they are not coupled to a scene instance or entity in any way. It's a bit like...

Created enhancements branch to work on this feature. [2aca9a9](https://github.com/scottyboy805/dotnow-interpreter/commit/2aca9a9e6a50618642c36a95d72836a318ed258d) runs tests and demos correctly but will continuously grow memory so needs further work.

dotnow is not fully automatic like that unfortunately and cannot take advantage of Unity serialization. Instead you need to manually add components at runtime from code, something like this: ```cs...

> @Laumania Hello! 👋 Hmmm... I am sure it is an order of operations type of issue... The one thing I am not 100% clear on is whether the user...

@NoelStephensUnity Thanks for getting back so quick. Yes I understand that you probably don't have the resources to devote to such issues so that is no problem. Maybe it can...

@NoelStephensUnity Awesome, yes exposing some of the internal classes would solve the problem if that is not too much hassle. Certainly implementing something like the above interface will be ideal...

@Laumania Yeah looks like it will make life a lot easier if this can be added. Reflection is an idea (although a fragile one) but I don't think it can...