Simon Bordeyne
Simon Bordeyne
Full traceback : ``` mingw32-make -f Makefile.win32 g++ -DUNICODE -DUSE_SQLITE -DUSE_CRYPTOPP -DUSE_FREEIMAGE -DENABLE_SYNC=1 -D_WIN32=1 -g -Wall -I. -Iinclude -Iinclude/mega -Iinclude/mega/win32 -isystem ../zlib -isystem ../cryptopp -isystem ../sodium/src/libsodium/include -isystem ../db/build_windows -Idb -isystem...
- [ ] Write a story - [ ] Build the map - [ ] Implement Cutscenes - [ ] Implement NPC dialogues
- [ ] Implement all OD&D spells - [ ] Implement Status Effects accordingly.
Easy enough, I changed my mind, and will move to a spell per day system to better fit the rules of OD&D.
The goal is to use Markov Chains to generate natural language in specific scenarii, whether it's about combat, locations, npc interactions (like greetings, and buying / selling items, not specific...
Items from OD&D, equippable or not should be serialized in items.json, including magic items defined in loot_tables.json
Monsters available in the Basic and Expert rulesets of OD&D should be serialized into computer-parsable JSON format. (monsters.json)
hash(FlexDict()) should equal to hash(FlexDict()) which doesn't happen with the current implementation. This proposed change should work most of the time, but there may be some hash conflicts. Algorithm used...
Python 3.4 has already reached EOL, and 3.5 is due to reach EOL the 13th of september 2020. Furthermore, on unix systems, the system interpreter uses python 3.7 by default....
For new widgets only: ### PR Details: - Widget name: Shell - Author: Dogeek ### Description A terminal-like shell widget ### Checklist - [x] Widget in a separate file in...