Simon Bordeyne

Results 61 issues of Simon Bordeyne

Full traceback : ``` mingw32-make -f Makefile.win32 g++ -DUNICODE -DUSE_SQLITE -DUSE_CRYPTOPP -DUSE_FREEIMAGE -DENABLE_SYNC=1 -D_WIN32=1 -g -Wall -I. -Iinclude -Iinclude/mega -Iinclude/mega/win32 -isystem ../zlib -isystem ../cryptopp -isystem ../sodium/src/libsodium/include -isystem ../db/build_windows -Idb -isystem...

- [ ] Write a story - [ ] Build the map - [ ] Implement Cutscenes - [ ] Implement NPC dialogues

enhancement

- [ ] Implement all OD&D spells - [ ] Implement Status Effects accordingly.

enhancement
help wanted
good first issue

Easy enough, I changed my mind, and will move to a spell per day system to better fit the rules of OD&D.

enhancement

The goal is to use Markov Chains to generate natural language in specific scenarii, whether it's about combat, locations, npc interactions (like greetings, and buying / selling items, not specific...

enhancement
help wanted
good first issue

Items from OD&D, equippable or not should be serialized in items.json, including magic items defined in loot_tables.json

enhancement
help wanted
good first issue

Monsters available in the Basic and Expert rulesets of OD&D should be serialized into computer-parsable JSON format. (monsters.json)

enhancement
help wanted

hash(FlexDict()) should equal to hash(FlexDict()) which doesn't happen with the current implementation. This proposed change should work most of the time, but there may be some hash conflicts. Algorithm used...

Python 3.4 has already reached EOL, and 3.5 is due to reach EOL the 13th of september 2020. Furthermore, on unix systems, the system interpreter uses python 3.7 by default....

repo

For new widgets only: ### PR Details: - Widget name: Shell - Author: Dogeek ### Description A terminal-like shell widget ### Checklist - [x] Widget in a separate file in...