sappho
sappho
#78 haven't tested this yet, will do so after moving
[Not a tf2 comp fixes bug, just a request] https://youtube.com/watch?v=q0l0mRV7UC8 https://youtube.com/watch?v=HFttM3floNo
https://github.com/ValveSoftware/source-sdk-2013/pull/442 https://forums.alliedmods.net/showthread.php?t=315405 https://github.com/XutaxKamay/firebulletsfix Seems like a pretty simple fix: https://github.com/XutaxKamay/firebulletsfix/blob/master/scripting/firebulletsfix.sp#L84 -> https://github.com/XutaxKamay/firebulletsfix/blob/master/scripting/firebulletsfix.sp#L102 (though it should be mentioned that OnPlayerRunCmd is apparently client authoritative!!!!)
https://github.com/dalegaard/srctvplus/issues/2 - bump gameserverinterface vers might be more in depth than that tho 😛
These sdks are maintained by the Sourcemod team, meaning that it's going to be significantly easier to update TFTrue if a tf2 update comes along, as other coders rely on...
also, compile with debug syms so we can fix some more
TFTrue shouldn't request an update so often. Maybe once on server start instead? Maybe add a cvar?