sappho

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partially implemented [here](https://github.com/stephanieLGBT/f2-plugins-updated/blob/master/scripting/waitforstv.sp) (does not check if players are actually connected to stv) for reference, might put in a PR myself honestly

This could be implemented with [SourceTVManager](https://github.com/peace-maker/sourcetvmanager) by PeaceMaker ``` if (SourceTV_GetSpectatorCount() > 0) { // etc. } public void SourceTV_OnStopRecording(int instance, const char[] filename, int recordingtick) { // etc. }...

set CTFPlayer::m_flLastDamageTime to 0.0 when touching a regenerate trigger near a cabinet. I'll pr this when i get home

FTR, most managed NFOServers run on Windows, I believe

no, afaik it's all hitscan weapons

https://www.teamfortress.tv/58557/no-pistol-spread

Also, you should consider enabling building with optimized debug syms. TFTrue still tends to crash, randomly, a lot. Enabling syms would make debugging crash dumps so much easier.

Honestly don't merge this as is. Itd be better using something like https://github.com/TF2-DMB/hl2sdk-tf2, since alliedmodders tf2 branch is STILL out of date on a lot of stuff, which is likely...

@Spaenny and i got this working with TFTruer: https://github.com/sapphonie/TFTruer/blob/main/.github/workflows/build.yml