santorac

Results 18 issues of santorac

If you have non-ASCII characters in an AZSL source file, the compiler will report an obscure error message with no line number information: "bad conversion" Try adding the following comment...

bug

O3DE already uses the latest release of DXC: 1.6.2112. This includes preview support for the new HLSL 2021 feature set (see https://devblogs.microsoft.com/directx/announcing-hlsl-2021/) but AZSLc does not support these new features....

enhancement
needs-triage

Run a command like "azslc.exe --namespace dx MyShader.azsl". It will report an error "input file could not be opened". If you step through in a debugger, you'll see that the...

bug
sig/graphics-audio
kind/bug

Work is being done on a branch to add general support for bindless resources in the Atom renderer (see https://github.com/o3de/o3de/pull/8410). This required some updates to AZSLc to support an unlimited...

Run the PassTree.bv.lua test script. It reports the following error message. ``` PassSystem: Trace::Error D:/o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/ParentPass.cpp(145): 'void __cdecl AZ::RPI::ParentPass::RemoveChild(class AZStd::intrusive_ptr)' PassSystem: Do not remove child passes outside of the removal, reset,...

priority/minor

I run the full test suite and got this result. Notice it says "PASSED" at the top but has an error listed in the results below. ![image](https://user-images.githubusercontent.com/55155825/192899237-65760151-c673-4ef8-87e0-efab4eada759.png)

priority/major

Shadows are missing on MultiRenderPipeline test. Failing screenshots include: - TwoCameras_window2.png - NoDOF_window2.png - WithDOF_window2.png All three screenshot failures look similar to this: ![image](https://user-images.githubusercontent.com/55155825/174676673-521ddaad-127e-46d7-8bc9-17becb3d3475.png)

bug
sig/graphics-audio
kind/bug

## What does this PR do? Debugging some ImGui issues was difficult because multiple render pipelines were handling mouse input, but only one of them actually used ImGui features. Note...

sig/graphics-audio
status/stale