santorac

Results 18 issues of santorac

## What does this PR do? Before, when you enabled the ImGui system (Home key) in edit mode, this would constrain the mouse to the 3D viewport and disable everything...

## What does this PR do? See https://github.com/o3de/sig-graphics-audio/wiki/RFC:-Material-Pipeline-Abstraction-Design for a description of the design being prototyped here. Here is covered in the prototype: 1. New .materialpipeline file 2. MaterialTypePreBuilder that...

**Describe the bug** The Meshlets sample in AtomSampleViewer is supposed to show three models, but one is missing. The one that does show up has gray artifacts. And the sample...

feature/graphics
kind/bug
sig/graphics-audio
priority/minor

Some years ago, RPI.Public and RPI.Reflect were separate libraries. Before the public release of O3DE, we merged these into one library "Gem::Atom_RPI.Public". However, all the source code is still in...

kind/cleanup
sig/graphics-audio
priority/minor

**Describe the bug** When you reprocess a .materialtype or .material file, child .material files are not reprocessed, even though they register a job dependency on their parent. **Assets required** This...

feature/asset-pipeline
kind/bug
sig/content

## What does this PR do? Added the first phase of implementation of the material pipieline system. See https://github.com/o3de/sig-graphics-audio/blob/main/rfcs/MaterialPipelineAbstraction.md for the full design. At this stage you can author a...

sig/graphics-audio

**Describe the bug** I encountered this issue while utilizing intermediate asset processing for the new material pipeline system. See https://github.com/o3de/o3de/pull/12717 I have asset A producing intermediate assets B and C....

feature/asset-pipeline
kind/bug
sig/content
priority/critical

… for compile". I introduced this at https://github.com/o3de/o3de/pull/12459 where I mistakenly introduce an extra Compile() call that wasn't there before. Signed-off-by: santorac ## How was this PR tested? Opened AtomSampleViewer...

sig/graphics-audio

**Is your feature request related to a problem? Please describe.** The .shadervariantlist file can only be stored in two specific locations, in order to be found at runtime. It can...

sig/graphics-audio

The shader variant tree is formed in such a way that the highest priority options are nearest to the root of the tree. That way, if a requested shader variant...

enhancement
sig/graphics-audio
feature/graphics/tools
feature/graphics/shaders
priority/major