santorac
santorac
> Why are the MaterialType files referencing the Shader files via path and not via source asset UUID? @AMZN-stankowi Because these .materialtype files are hand-authored, and UUIDs are hard to...
Automated Review started: https://jenkins.build.o3de.org/job/O3DE/view/change-requests/job/PR-12710/5/
Thanks for investigating!
My workaround is to just disable the new material system in the AutomatedTesting project while I continue iterative development. However, this issue will block integration of the new feature, and...
There are a couple issues with the current implementation: 1. Once you click Save or Save As and the dialog is open, there is no way to cancel. If you...
>should the window pop up one by one for each newly created document? I would expect it to behave the same way as a typical Save All action, which would...
I don't know about the warnings. @gadams3 do you know what's going on there?
I ran into this recently too, also with angle brackets. Moving it to the second line resolved the issue.
@galibzon We might want to consider prioritizing this fix for the upcoming release.
I think this is a step in the right direction, to remove the need for complex automatic name mangling, at the cost of some need for developer awareness. I do...