santorac
santorac
## What does this PR do? Before, when you enabled the ImGui system (Home key) in edit mode, this would constrain the mouse to the 3D viewport and disable everything...
## What does this PR do? See https://github.com/o3de/sig-graphics-audio/wiki/RFC:-Material-Pipeline-Abstraction-Design for a description of the design being prototyped here. Here is covered in the prototype: 1. New .materialpipeline file 2. MaterialTypePreBuilder that...
**Describe the bug** The Meshlets sample in AtomSampleViewer is supposed to show three models, but one is missing. The one that does show up has gray artifacts. And the sample...
Some years ago, RPI.Public and RPI.Reflect were separate libraries. Before the public release of O3DE, we merged these into one library "Gem::Atom_RPI.Public". However, all the source code is still in...
**Describe the bug** When you reprocess a .materialtype or .material file, child .material files are not reprocessed, even though they register a job dependency on their parent. **Assets required** This...
## What does this PR do? Added the first phase of implementation of the material pipieline system. See https://github.com/o3de/sig-graphics-audio/blob/main/rfcs/MaterialPipelineAbstraction.md for the full design. At this stage you can author a...
**Describe the bug** I encountered this issue while utilizing intermediate asset processing for the new material pipeline system. See https://github.com/o3de/o3de/pull/12717 I have asset A producing intermediate assets B and C....
… for compile". I introduced this at https://github.com/o3de/o3de/pull/12459 where I mistakenly introduce an extra Compile() call that wasn't there before. Signed-off-by: santorac ## How was this PR tested? Opened AtomSampleViewer...
**Is your feature request related to a problem? Please describe.** The .shadervariantlist file can only be stored in two specific locations, in order to be found at runtime. It can...
The shader variant tree is formed in such a way that the highest priority options are nearest to the root of the tree. That way, if a requested shader variant...