samme

Results 26 issues of samme

## Version * Phaser Version: 3.55.2 ## Description In a headless game, if you add a scene after at least one scene manager update (I think), the scene never gets...

🖼️ Scene

## Version * Phaser Version: 3.55.2 ## Description When called on a Shape game object, `createBitmapMask(shape)` makes a working mask but `createBitmapMask()` doesn't. ## Example Test Code Given a Shape:...

🎭 Mask

## Version * Phaser Version: 3.55.2, v3.60.0-beta.4 ## Description ```js var map = this.make.tilemap({ width: 200, height: 200, tileWidth: 32, tileHeight: 32 }); var tiles = map.addTilesetImage('walls_1x2', null, 32, 64);...

🔮 Renderer (WebGL)
🗺️ Tilemap

[Flow](https://photonstorm.github.io/phaser-ce/Phaser.Particles.Arcade.Emitter.html#flow) and [explode](https://photonstorm.github.io/phaser-ce/Phaser.Particles.Arcade.Emitter.html#explode) are simpler but beginners often don't know about them.

> Failed to execute 'requestFullscreen' on 'Element': API can only be initiated by a user gesture. Probably should use `game.input.onUp` instead (photonstorm/phaser-ce#27).

> Phaser.Loader - audio[music]: error loading asset from URL rave_digger.mp3

Mostly for photonstorm/phaser-ce#156

``` coffee> (food for food in ['toast', 'cheese', 'wine']) 'wine' coffee> result = (food for food in ['toast', 'cheese', 'wine']) [ 'toast', 'cheese', 'wine' ] ``` I thought these would...

npm i -D typescript I would do it but I'm afraid to touch package-lock.

This PR * Fixes a bug I found that `loadURL()` (without `noAudio = true`) didn't show anything and didn't emit the `VIDEO_CREATED` event, although I could see the video element...