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Tilemap WEBGL rendering looks wrong when base size differs from tileset size
Version
- Phaser Version: 3.55.2, v3.60.0-beta.4
Description
var map = this.make.tilemap({ width: 200, height: 200, tileWidth: 32, tileHeight: 32 });
var tiles = map.addTilesetImage('walls_1x2', null, 32, 64);
// etc.
Canvas renderer
WebGL renderer
Example Test Code
Compare CANVAS
and WEBGL
renderers in https://labs.phaser.io/edit.html?src=src\tilemap\base%20tile%20size.js.