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Tilemap WEBGL rendering looks wrong when base size differs from tileset size

Open samme opened this issue 2 years ago • 0 comments

Version

  • Phaser Version: 3.55.2, v3.60.0-beta.4

Description

var map = this.make.tilemap({ width: 200, height: 200, tileWidth: 32, tileHeight: 32 });
var tiles = map.addTilesetImage('walls_1x2', null, 32, 64);
// etc.

Canvas renderer

base tile size CANVAS

WebGL renderer

base tile size WEBGL

Example Test Code

Compare CANVAS and WEBGL renderers in https://labs.phaser.io/edit.html?src=src\tilemap\base%20tile%20size.js.

samme avatar Jan 29 '22 19:01 samme