saletrak
saletrak
I found a workaround. 1) Duplicate any resource and set a new name for new resource. 2) Optionally move somewhere 3) Use any program to overwrite the file with new...
The compilation tutorial from README worked for me at Godot 4.1 ``` / $ git clone --recursive https://github.com/godotengine/godot-ios-plugins.git godotIOSPlugins4.1 /godotIOSPlugins4.1/godot/ $ git fetch /godotIOSPlugins4.1/godot/ $ git checkout 9704596 # commit...
@HouWan I feel you but I'm not sure I can help with this. Make sure the ios sdk is valid for your iOS version (16.4 as i can see). Just...
@phil-hudson I add it manually to project in XCode, every time after project is exported. Did not found any other solution.