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File import bug - tiny files cause problems
Godot version
4.0.2/1 dev
System information
mac book pro 2017
Issue description
When duplicating or creating new files on my system, godot always shows them with an X next to them and I cannot use them.
Even just duplicating a file that already exists and godot likes, does not work.
Duplicating it within godot, it does work.
Second, deleting a file using the selector freezes godot.
Steps to reproduce
Please see recording. https://youtu.be/RiwGOjuYgz4
Minimal reproduction project
included below
the files in question work fine from godot 3.x
The files worked fine added to a new project. There's something wrong with the project. Here it is included.
my project cannot be included its 52 mb.
you can get it here: https://drive.google.com/file/d/1_dHHE0pNn1Eobxqc8ILeNER-QIfH5J6z/view?usp=sharing
Here's another project and video. I was able to isolate it to some old bmp files that were converted to png. The bmp had an X, so did the png. once godot sees those files, it starts being unable to load any new files.
https://youtu.be/fHjzdeSuEz8
new project to test with: https://drive.google.com/file/d/1tLpW8EjPWoQJak68OMZzhFvNNdf1FKfs/view?usp=sharing
remove that one file and it magically fixes the problem
no idea why the file is a problem
littleflames.bmp is another one of those files that causes this problem. Like chain.bmp, its a very tiny file. its included in the zip above
I can reproduce the issue in the attached project, but I have no idea what is happening. Godot won't load any of the images. It will even spit errors when I add some new image to the project; it just won't import it. Some files will open when reimported manually, some will not even appear importable. Getting lots of this error:
editor/editor_file_system.cpp:2132 - Condition "!importer.is_valid()" is true. Continuing.
It helped when I deleted .godot
directory and all .import
files, but when I copy any image, it will have the same problems as described above.
Can't reproduce in a different project. It's like some files are corrupting the importer.
I'd suggest to just remove the problematic file and recreate it.
We just ran into something similiar. This is a fresh project with a empty .csv file at the root. find_file_bug.zip
Version - Godot 4 alpha 14. Os - MacOs 12.1
Importing any .png into this project causes the red cross thing.
I also ran into this issue. In my case had a couple of .exr
files failing to import, which caused all subsequent .jpg/.png
imports to fail, without the option to reimport. Got the same error message as above -
editor/editor_file_system.cpp:2132 - Condition "!importer.is_valid()" is true. Continuing.
Removing the failed imports and restarting the editor solved the issue - .png and .jpgs now are imported fine.
Version: Godot4 beta2/beta3 OS: MacOS Monterey 12.5, M1 2020
I can reproduce this with Godot 4.0 Beta 14 on an Intel MacPro from 2018 running Ventura 13.1. I used the Board Game Pack from Kenney and can't load a single one of the PNG files. The builtin Godot Icon works fine though.
@jrockett6 Where did you get that error from? I don't get a message box or similar.
Just gave it a quick try on Arch Linux with Godot 4.0 Beta 14 and it just works there. So this is probably a MacOS related problem?
@jrockett6 Where did you get that error from? I don't get a message box or similar.
@MarcusRiemer I'm fairly certain it was just in the Output console.
I figured it out for me from one of these comments. When I have a CSV file in my folder, it messes up all the imports.
Not sure if it's helpful to pile on, but I can confirm that I get these same kind of errors with importing image files on Mac.
Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
.
I've tried changing permissions on the files and removing xattrs, but haven't had success so far.
Seems like I can work around the problem by reimporting the textures as an Image, then again as a Texture2d.
The same project with the same files appears to work on Windows with no problems.
I found a workaround.
- Duplicate any resource and set a new name for new resource.
- Optionally move somewhere
- Use any program to overwrite the file with new asset
- Select the file in FileSystem tab, open Import tab, click Reimport.
However, a quick fix of this issue would be appreciated
Just turn off option: Use multiple threads in Editor/Import. By investigating the code, i found this problem is caused by threading of importing.
@rabienrose that's a pretty important clue, thanks <3
Is there any pull request related to this?