Paul Sajna

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> > and disables ffmpeg and gamemode, which were causing issues for me. > > Could you explain what issue you are facing for a backlog? Thanks! ffmpeg was complaining...

Ok I'll spend some more time investigating gamemode and ffmpeg another time. Maybe next weekend.

my dumb fix was just commenting out the excess tools ``` diff --git a/clang/cmake/caches/MOS.cmake b/clang/cmake/caches/MOS.cmake index 8147291bb04d..0f170b1c89d0 100644 --- a/clang/cmake/caches/MOS.cmake +++ b/clang/cmake/caches/MOS.cmake @@ -55,15 +55,15 @@ set(LLVM_DISTRIBUTION_COMPONENTS builtins clang lld...

Seeing a similar issue here with latest rust-mos ``` LLVM ERROR: unable to legalize instruction: %44:_(s128) = G_UDIV %0:_, %43:_ (in function: _ZN4core3num22_$LT$impl$u20$u128$GT$6ilog1017hc5ef0d8092a2cd16E) error: could not compile `core` (lib) ```

You might find docker buildx (and my rough notes on it for a Sony PSP C++ toolchain) useful https://github.com/sajattack/pspdev/tree/foreign-architectures#aarch64-ubuntu-example

Not sure how relevant it is to you (does PSX have an FPU?), but floating point comparisons also have a delay slot https://github.com/rust-lang/rust/issues/91442#issuecomment-985186799

there's more details on the peripheral touch controller in #420

Yeah I think I successfully posted to the "What are you working on this week" thread with it if I recall correctly.

Yeah I just made another test post with it and it worked.