Sadern Alwis
Sadern Alwis
Hello Henry, I had the same issue and I recompiled with newly built modded libSDL2.a. The compilation is successful but when I run both Debug and Release I get the...
the shipped binaries run very well. but when I try to compile the demo: the problem is at Initialization of the Flex library. line 3247 demo/main.cpp `g_flexLib = NvFlexInit(NV_FLEX_VERSION, ErrorCallback,...
I had to recompile SDL library with -fpic flag and Wayland removed according to: [https://github.com/NVIDIAGameWorks/FleX/issues/62#issue-375104703](url) how can i fix this stack smashing error? Please help! Thank you in advance..
@rdb Im using Blender 3Ds shipped 3.9 and 3.10 with development headers. Anyways I shifted to NumPy solution. I could provide info if u want to further investigate. Otherwise we...
Aaaand it works! Thank you 🙏 !
So how can I keep the UVs mapped, if i "Make Instances Real" separating meshes in to different objects, or getting a mesh somehow with proper UVs of the particles?
@scorpion81 I could write a patch if you can explain to me the process.
> I am now trying to write a script which: makes a particle instance modifier from this particle system so we have a mesh to work on reads per frame...
> Btw you can hook up this new node into the materials shader node tree as well if you set the tree type to ShaderNodeTree Will try that. > a...
> Hmm do you want to just attach some UV and texture to a mesh (sequence) ? I'd like this as a fallback and also for an immediate use for...