Ryan

Results 11 issues of Ryan

With removing the gamepad cache layer, the gamepad metadata is no longer available.

Users shouldn't be subjected to breaking golem changes for every single glow breakage (which are pretty common, because glow has a bigger API surface.) Additionally, stdweb is not longer a...

Copied from [a comment on Quicksilver](https://github.com/ryanisaacg/quicksilver/issues/552#issuecomment-625657570): ERROR [golem::shader] Failed to compile vertex shader: 0:1(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.00 ES, and 3.00 ES...

Instead of re-binding the texture repeatedly to set the properties, a method to set all of them (or some mask of them) would be helpful

This could possibly provide a safe(r) alternative for `prepared_draw`

**Rationale:** Unfortunately, stdweb has been going unmaintained (as has its sister project, cargo-web.) web-sys and wasm-bindgen have more than reached parity with stdweb, and progress on tooling to match cargo-web...

enhance-infrastructure

## During Alpha Features that have yet to be (re-)implemented, and are planned: - [x] Render-to-texture / Surface (#537, #561) - [x] Text rendering (#581) - [x] Resize handling (#566)...

change-api-breaking
help wanted: discussion

enhance-feature
platform-wasm
documentation-soft