Multiplayer
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Zetrith's Multiplayer mod for RimWorld
Basically the description. Desync happens when other player pushes the button "Create Caravan". Should be easily reproducible, it happened every time with no exceptions. Should you need more information please...
Multiplayer 0.10.2 RimWorld 1.5.4085 Caravan disappears when trying to go into combat\tile (examples: Raid outpost with 2 psylink neuroformers)
`GameConditionManager.MapBrightnessTracker:Tick` uses `Time.deltaTime`, the value of which will be different between the players. With similar FPS they'll be very close to one another, but if there's a big change between...
Remove the storage parent fix (#407) for growth vat, as this was fixed by vanilla.
It seems a second StorageGroup sync worker was added recently, but the old one was kept in. I've removed the old one since the new one seems to be better...
Changes: - Added a sync worker for `Pawn_GuestTracker`, as it's needed for the sync methods - Synced non-exclusive prisoner interaction modes - This affects hemogen farm and bloodfeed (as well...
If Bioferite Harvesters are full, they will cause a desync when trying to give a job to clear it. This can be avoided by disabling automatic extracting and by emptying...
We are playing a game of 4 people now. We only have all the DLCs, Multiplayer and Harmony ( as its a dependency ). Some of us had modded games...
`DynDelegate` was required to handle 2 possible signatures for the sync worker delegate: - Explicit sync worker delegates would have no return type - Implicit sync worker delegates would return...
Synced all implementations of `IRenameable.RenamableLabel` setter for types that can be synced. I've decided to only apply the sync worker for types that can be synced for safety, as the...