Multiplayer
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Zetrith's Multiplayer mod for RimWorld
Hello. I've been trying to get a modded game working with my friend, who is playing on a Windows device, whilst I am playing on a Steam Deck. I've tried...
An example of a mod that raises the limit of 200 maximum selections is HugsLib ("select similar" designator while holding the alt key ignores the limit). A simple fix would...
Using the switch should allow compiler to better optimize the method (looking at decompiled code and IL code, it seems it is the case for this method). We could use...
Currently, to check if map/world is force paused down, you need to call `ITickable.TickRateMultiplier(TimeSpeed)` (with speed other than paused). The situation is similar with force slowed down, but you need...
Since another beta user reported this issue on the discord I tried to test it a bit better and post here. For all I know this could be an issue,...
This was tested on the latest stable Rimworld version (1.4.3613) and beta multiplayer version (0.7.3). Using Harmony, Core, DLCs, Multiplayer. [also tested on the unstable branch (1.4.3626), same results] Test:...
My assumption is that this is due to an exception being thrown while calling `MapPreTicks`, as ticks are incremented after that. Relevant code: https://github.com/rwmt/Multiplayer/blob/a2c4b39a8fcc9bbc81b0a05c596c85990de73d5f/Source/Client/AsyncTime/AsyncTimeComp.cs#L119 Since we tick the world, as...
Synchronizing/downloading mods with arbitrary code is not happening but doing it for XML mods could be very useful (especially for private tweak mods and custom tuning).
With option to see current settings by other players too