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Zetrith's Multiplayer mod for RimWorld

Results 118 Multiplayer issues
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Happened every time a peace treaty would pop up.

(Fix task list if you want use it) Desync : - [x] FarSkip from caravan NotWorking : - [x] FarSkip from map - [ ] Neuroquake __________________________________ Using FarSkyp from...

bug
Royalty

I'm playing with one friend. I've ordered my colonist to call a faction by mistake and quickly ordered him to call a trader this time. A dialog with the faction...

Destroying one of these sites (say EMI Dynamo) can cause colonies affected by it that are behind in time, to be unable to destroy it themselves and continue to be...

bug
low priority
async

The ability to split off and not work co-operatively would be much appreciated. Some major problems with "just pretending" right now is that your pawns are effected by moods that...

enhancement
low priority

Feature suggestion + PR: Synchronize the game's soundtrack between the host and the connected players

enhancement
low priority

When the host completes an action that changes game data, e.g. adding a task to a workbench or forbidding an item, at the exact same time the save triggers, the...

desync

This needs to be changed from: https://github.com/rwmt/Multiplayer/blob/342760f55f79cc8cb90f05b28a1b80a54c6bd11d/Source/Client/Comp/MultiplayerAsyncQuest.cs#L127-L143 To something like this: ```csharp private static readonly List questPartsToCheck; static MultiplayerAsyncQuest() => questPartsToCheck = typeof(QuestPart) .Assembly .GetTypes() .Where(x => x.Name.StartsWith("QuestPart_") && x.GetField("mapParent")...

There have been several reports as of 1.1 of desyncs when Traders/Raiders arrive, though its unclear exactly why, as most don't experience that. It may be related to 'Pause on...

good first issue
desync