Multiplayer
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Feature: Sync songs between host and clients
Feature suggestion + PR: Synchronize the game's soundtrack between the host and the connected players
Will this be merged this year?
Not in the current state. It would need to get more polished to get merged:
- This is a niche feature, there should be a config option for it.
- The player's update loops can diverge and songs might get cut off in the middle. There should at least be a fade out/in implemented.
- A current implementation detail of Multiplayer is that mod lists are exactly the same on all clients. This might not be the case in the future and a client might not have the same songs available as the host. This needs to be handled nicely but as far as I can tell the code currently throws an exception when a given song doesn't exist.