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Zetrith's Multiplayer mod for RimWorld

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This is going to also fix all things using the `CompThingContainer` ThingComp, which presumably also have the same issue. However, I don't think it's used in the game (except for...

fix
ideology

Thank you very much for this great mod. One smaller note where I am sure you know it, because in same issues it is mention: Different language settings can cause...

- Made any windows based on Dialog_NodeTree non-blocking - PersistentDialog now supports dialogs without map - Removed the previous, hacking syncing of Caravan Meeting and Caravan Demand, as this implementation...

This would be a _low priority enhancement_ , but essentially I think it would be helpful to sync up the use of these specific dev mode gizmos. For players that...

low priority

How we currently handle `Dialog_NodeTree` windows could use a bit of improvements. Currently, we have `PersistentDialogs` file with classes related to them, but it doesn't really seem to me like...

enhancement
1.3

Basically uhh if you're way into a game and haven't gone for the other endings a faction will come to you and say "Hey here's a map fragment pick 5...

enhancement
1.3

Sokryan tested this and while it doesn't desync it doesn't function.

1.3
low priority

In dev mode these buttons appear on the Ideology screen which will need to be synced. This is a drop down to select Ideology style. ![RimWorldWin64_2021-08-25_11-38-41](https://user-images.githubusercontent.com/49448379/130846981-bbdb644b-bc25-4a81-bd12-f4296e0641e9.png) ![RimWorldWin64_2021-08-25_11-38-48](https://user-images.githubusercontent.com/49448379/130847003-6cf1977f-fb24-4d1b-9411-e50b74d82148.png) Clicking this will...

enhancement
low priority