Multiplayer
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Zetrith's Multiplayer mod for RimWorld
The syncing for shell selection failed due to ITab_Storage.SelStoreSettingsParent having null map - which is the case with turret/mortar/etc guns, as they're a separate entity.
Considering that I was not aware that this interaction even exists, I assume it may be the same for some other people. In that case, here's an image showing which...
Changes to the mortar shell selection seem to not be synced between clients, so changing allowed shell types then loading the "wrong" shell causes a desync. Tested on the steel...
Desyncing just after completing research requires closing the entire game because the buttons are blocked. `Esc` and the visible sides of the buttons do not work. 
In my current game, I cannot assign any colonist to a throne speech: if I right click and select "Assign to Spectators", nothing happens. Same if I select a noble...
We had a mostly desync free playthrough for 3 days but yesterday we reached a point where it was desync after desync even when trying to clear queue by drafting....
Relies on rwmt/MultiplayerAPI#8
Both of those are called through `RimWorld.MainTabWindow_Research:DrawLeftRect`. The simple solution would involve watching `currentProj` field inside of `RimWorld.ResearchManager` and syncing `RimWorld.ResearchManager:FinishProject` and `RimWorld.ResearchManager:ApplyTechprint`. However, my question would be - is...
Relies on rwmt/MultiplayerAPI#7
My friend is playing on my server in multiplayer. We have two bases, and we have tried with async time both on and off. We have no mods, just harmony...