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The repository for https://arewegameyet.rs

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Sorry if this is in the wrong place! Some [fantasy consoles](https://en.wikipedia.org/wiki/Fantasy_video_game_console) support WASM, such as [wasm4](https://wasm4.org/) and [tic-80](https://tic80.com/) as their game code / scripting language. These kinda function like engines...

https://github.com/fishfight/punchy

Dark mode or a theme selector would improve the overall look and feel of the website, especially whilst browsing late at night.

This cleans the readme file, and adds an issue template for people who want to request their game be added. I think there are some improvements that could be made...

https://manning.com/books/multiplayer-game-development-in-rust

See https://github.com/rust-gamedev/arewegameyet/pull/483 I'll try to make the initial prototype in a week or so (i'm terrible at time estimations though). Related to https://github.com/rust-gamedev/arewegameyet/issues/95 Related to https://github.com/rust-gamedev/arewegameyet/issues/320

Please add crate to category: Game Engines https://github.com/sadikovi/olcPixelGameEngine-rs I'm new to Rust, but maybe the olcPixelGameEngine, as ported in the above repo would be a good addition to the list.

The one listed now [fmod](https://crates.io/crates/libfmod) is for old FMOD Ex version. A new unofficial binding [libfmod](https://crates.io/crates/libfmod) supports new releases of FMOD Engine / Studio. ```toml [[items]] name = "libfmod" source...

https://twitter.com/PlayTheProcess

name = "taipo" description = "A 2d typing/tower defense game for the browser." link = "https://github.com/rparrett/taipo" (https://github.com/bevyengine/bevy-assets/pull/154)