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@kimsrung what spree version are you using?

You have to specify what error you got. From my understanding the `page_viewed.js` is rendered from `/app/views/spree/shared/trackers/google_analytics/_page_viewed.js.erb`

Yes I can confirm this issue on Spree 4.5.0. Bug fix is greatly welcomed

The first PR to get libffi lib compiled with ppc64le https://github.com/LWJGL-CI/libffi/pull/3

Great thanks @Spasi

Looks good to me. Perhaps we could bump to v5.10.191? Ref: https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/diff/?id=v5.10.191&id2=v5.10.174&dt=2

I tried to build this on my Fedora 38 ppc64le and got following error: ``` >>> hcode hw062823a.opmst Building CONFIG_FILE=/home/tle/Work/op-build/openpower/configs/hcode/ LD_LIBRARY_PATH=/home/tle/Work/op-build/output/host/usr/lib OPENPOWER_BUILD=1 CROSS_COMPILER_PATH=/home/tle/Work/op-build/output/host/powerpc64le-buildroot-linux-gnu/sysroot/ppe42-toolchain/linux PPE_TOOL_PATH=/home/tle/Work/op-build/output/host/powerpc64le-buildroot-linux-gnu/sysroot/ppe42-toolchain/linux PPE_PREFIX=/home/tle/Work/op-build/output/host/powerpc64le-buildroot-linux-gnu/sysroot/ppe42-toolchain/linux/bin/powerpc-eabi- RINGFILEPATH=/home/tle/Work/op-build/output/host/powerpc64le-buildroot-linux-gnu/sysroot/hostboot_binaries __EKB_PREFIX= CONFIG_IONV_FILE_LOCATION=/home/tle/Work/op-build/output/host/powerpc64le-buildroot-linux-gnu/sysroot/hostboot_binaries/"ionv.bin" CONFIG_INCLUDE_IONV=y bash...

When I set `./RealRTCW.ppc64le +set com_hunkmegs 512` I got this error instead: ``` 6389 files in pk3 files Sys_LoadGameDll(/home/tle/Work/RealRTCW/build/release-linux-ppc64le/main/qagame.sp.ppc64le.so) failed: "Failed loading /home/tle/Work/RealRTCW/build/release-linux-ppc64le/main/qagame.sp.ppc64le.so: /home/tle/Work/RealRTCW/build/release-linux-ppc64le/main/qagame.sp.ppc64le.so: undefined symbol: G_GameSkillIntToStr" ----- Client Shutdown...

I reckon it might be related to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=94929

As you might have known, there are many games ported to the SteamOS which currently uses GCC 8.3.0 for its v2 runtime pack. Therefore IMHO it would be great if...