☿runey∝

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I figured I should separate this from the feature adding one, but if you want I can add it in.

The extra checks are to avoid ambiguous calls

a problem: implicit conversions take priority over the operator

related to https://github.com/godotengine/godot/issues/66949 introduced in https://github.com/godotengine/godot/commit/a604e72dc974723439e9df5edc67502b82beba4b

@MewPurPur i can check in a bit, but my instinct is no

@anvilfolk and @adamscott thank you for reviewing!

Technically this could be expanded to allow the analyzer to resolve individual members of other scripts, allowing member dependencies both ways between script interfaces, but i'm not sure anyone has...

@anvilfolk exactly! i do kinda wanna see how difficult it is, so i'll put it on my todo list 😄 who knows, maybe its dead simple

i added braces inside `resolve_class_member()` to make the diff much more readable

@MewPurPur no, this doesn't fix https://github.com/godotengine/godot/issues/61159, but i found the bug. https://github.com/godotengine/godot/pull/69518 fixes that