☿runey∝
☿runey∝
made a PR (https://github.com/godotengine/godot/pull/94864) that fixes that problem and tested that these changes compile with that change
i wondering if it maybe has something to do with how `emit_changed()` is no longer being called after `_update` finishes https://github.com/godotengine/godot/pull/81137/files#diff-07c3cddd56772030a7fc531ae661b56edebe1c566c741b0921ef49b4671c88cdL143-L144 https://github.com/godotengine/godot/pull/81137/files#diff-07c3cddd56772030a7fc531ae661b56edebe1c566c741b0921ef49b4671c88cdL268 but these `const_cast`s (grrrr) are wayy more sus...
i've made a branch that prints out errors from dependent scripts in `--verbose` mode: https://github.com/rune-scape/godot/tree/verbose-dependant-errors maybe this can help, since there's currently no MRP unfortunately i dont have a project...
the empty compile error has been fixed and since this is no longer a crash, i think the crash tag should be removed. theres still the lack of dependant error...