Lucas Kent

Results 240 issues of Lucas Kent

I tried `pacman -Syu mingw-w64-x86_64-gdb` But when I run gdb, I get no output, gdb closes immediately returning some non zero exit value. I assume I am doing this correctly...

Documentation

Clicking and dragging with middle click will pan the camera. It pans a static amount which means: * when zoomed in it moves too quickly * when zoomed out it...

Editor

- [ ] Take teams into account when deciding winners. - [ ] Implement team-funnel hitbox properties - [ ] Implement team hit Hitbox - [ ] Either use or...

GameMechanics

Currently when two fighters overlap, one of them is just drawn on top of the other. Instead, we should blend the colors. A mockup of what it should look like:...

Graphics

Ctrl + Shift + Alt are already taken as surface type modifiers, ideally we would use them here but maybe we will need something else. Hold Shift to snap the...

Editor

Currently the collision detection for clicking on a surface edge uses a circle at the edge. This should be replaced with a rectangle that extends the width of the surface...

Editor

Design is already in https://github.com/rukai/PF_Sandbox/blob/master/documentation/manual.md

Editor

Advanced custom fighter mechanics will be enabled by scripting when that is added. https://github.com/rukai/PF_Sandbox/issues/10 However, coexisting with scripting, there will be a bunch of cookie cutter mechanics available. Each fighter...

GameMechanics

This is a big vague issue, I'm just collecting/publishing ideas here. # Needed for * give fighters unique special abilities. * unique game mechanics * Ledge getup actions will use...

Engine

Gameplay should not be tested. (at least at this point) A simple functional test could be: 1. the game can be booted headless `cargo run --no-default-features -- -p2` 2. wait...