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Fighter mechanics

Open rukai opened this issue 8 years ago • 0 comments

Advanced custom fighter mechanics will be enabled by scripting when that is added. https://github.com/rukai/PF_Sandbox/issues/10

However, coexisting with scripting, there will be a bunch of cookie cutter mechanics available. Each fighter can toggle these on/off and there is some level of customization for them.

Player mechanics that are currently missing:

  • [x] Power shield // Can still be enabled while regular shield is disabled
  • [x] Shielding mechanics
    • [x] Shield
    • [x] Analog shields
    • [x] Shield aiming
  • [x] Knockdown
    • [x] Knockdown state
    • [x] Getup states
  • [x] Tech
  • [ ] Spot-dodge
  • [ ] Roll
  • [ ] Grabs
    • [ ] Throws
    • [ ] Pummels
  • [ ] Wall jump
  • [x] L-cancelling
  • [x] Improve current mechanics (physics and state transitions)

rukai avatar Apr 28 '17 11:04 rukai