PF_Sandbox
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Fighter mechanics
Advanced custom fighter mechanics will be enabled by scripting when that is added. https://github.com/rukai/PF_Sandbox/issues/10
However, coexisting with scripting, there will be a bunch of cookie cutter mechanics available. Each fighter can toggle these on/off and there is some level of customization for them.
Player mechanics that are currently missing:
- [x] Power shield // Can still be enabled while regular shield is disabled
- [x] Shielding mechanics
- [x] Shield
- [x] Analog shields
- [x] Shield aiming
- [x] Knockdown
- [x] Knockdown state
- [x] Getup states
- [x] Tech
- [ ] Spot-dodge
- [ ] Roll
- [ ] Grabs
- [ ] Throws
- [ ] Pummels
- [ ] Wall jump
- [x] L-cancelling
- [x] Improve current mechanics (physics and state transitions)