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I think I get what you mean though, are you using the fixed tick rates from snow app level or are you doing it yourself? You can limit the rate...

Would you mind elaborating what you mean?

Ah background _tab_ I see I see. This isn't intentional but it's how the main loop works on the browser, it is using requestAnimationFrame which potentially gets slowed or suspended...

hey, Let's tackle this one bit a time, - Things are not finished yet, in general. There are still things to be desired around the Entity/Scene/Component stuff - so keep...

You're not unable to compose your own, as it is. As mentioned above - you're not prevented from this pattern. Make a SpriteComponent, compose it of a QuadGeometry.

For games, the file size based selection would be pretty handy. The structure of the data may very well require them to be spread out, rather than cleanly separated into...

`execute_native_thread_routine` is a function inside of the std/libc++ implementation... Plus it's worth looking at the ones leading to it - I wasn't starting a thread via pthread_start that I'm aware...

I'll see if I have the code around still, I tend to keep these kinda things for later debugging. Maybe I can reproduce it and see if there's more to...

thanks yea, I know it's documented, but it bit me when forwarding errors in larger scale projects so ✨ > Making a note to investigate this.

note that attributes only exist on methods + classes, not statements/expressions.