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I'll keep it mind for the new renderer. It is relatively simple to implement in the vertex shader but it isn't free if it's not used (i.e 99.9% of the...
Thanks, I'll take a look!
Thanks for the report, that's a valid issue and you're both correct, the timer needs more control on it's instance and the reset call was shortsighted as an API. @Blist...
I think a few people of have used spine with luxe but I haven't looked at it in a while since the licensing of the runtime was incompatible iirc. I'll...
pinging @jeremyfa as he was working on an example/integration recently.
What are you testing on? How long is the sound? I put this in `tests/features/audio`: ``` haxe override function update(dt:Float) { if(Luxe.audio.state_of(last_played) == luxe.Audio.AudioState.as_playing) { trace(Luxe.audio.position_of(last_played)); } } ``` And...
Not much I can do about browsers not supporting these basic features I'm afraid! I'll see if we can work around it but it's probably not going to be a...
This has started working it's way into the repo here for reference : https://github.com/underscorediscovery/luxe/commit/bda9c1fe342766703986333dbf88fa802121fbd3
- [x] They also appear to not care for focus/tweening any more since transform refactor
moving to a future focus sheet, as there are other related issues, like #183