.ruby
.ruby
I have an urge to make vector/quaternion/matrix compliant with the naming style elsewhere before 1.0. Just sayin'
Batcher has some types in it that should be somewhere more logical, like primitive types and blend modes
@KeyMaster- and I did some sleuthing and we found a root cause, it will be fixed soon in snow
I'm aware of the concern, and there will be an alternate path in the engine down the line. Since text can be so complex it doesn't make sense to implement...
Cool, keep in mind the alpha status and read the dev logs for where I'm headed with regards to finalizing the renderer and what not, once the core engine is...
Yea I forgot to note that, currently you just set them in the config function [like here](https://github.com/underscorediscovery/luxe/blob/master/samples/empty/src/Main.hx#L7-L16). (I've added a note to the blog post). Both ways require a rebuild...
I'm busy clarifying the distinction between build vs runtime, and development vs user facing data in the projects and engine. Right now I just know that how that information from...
yea it's better to code it in main for now. Note that the engine already sets fullscreen + borderless by default [here](https://github.com/underscorediscovery/luxe/blob/master/luxe/Engine.hx#L679-L680) because as a game engine, fullscreen with no...
Pretty sure it's been that way for a long time but either way!
One usual approach is to defer the destroy till the end of the frame (start of the next frame) by using `Luxe.next(function() { entity.destroy(); })`.