Ruben Taelman

Results 935 comments of Ruben Taelman

> Or should I just make every part use energy from channel 0? I wouldn't do this in any case.

It definitely makes sense to do it like this. If you're up for it, I can assign this issue to you. If not, I can try to look into it...

Minecraft and its mods assume that max stacksizes are 64, so it makes sense to me that if a mod changes the max stacksize, that it will have to make...

This is not a bug. The moment when you pick up the item entity, the entity stops existing, which is why the materialized entity will be unknown. You can see...

In any case, it would be good if the current behaviour would be explained better in the manual.

@jamescheetham You need to _map_ your list of entities to items using the operator to get the item from an entity (I don't remember the name), then you'll have a...

This is a consequence of how errors in ID work. For efficiency-reasons, errors will stop all further evaluation until someone resets the variable. I recently tried to add _transient errors_...

> Perhaps it would be enough just to add something to the tooltip so that the player knows that their intervention is required in this case? Maybe. IMO it's pretty...

That was exactly the intention of the transient errors I mentioned before. At the moment, this distinction simply does not exist. All errors are simply reset when a variable reset...

Perhaps. Have a look at that branch in any case, there are some todo's in there that complicate things regarding performance.