Richard Sahlin

Results 78 comments of Richard Sahlin

Excellent model @echadwick-artist - great to see one with 3 uv coordinates! Since this is intended as high quality (hero) asset I see no problem with using PNG textures (or...

Thanks for reviewing @echadwick-artist - Amazed of the minute details you are able to pick out!!! :-) Fixed 1, 2 and 4. As per question 3: This is a physically...

Thanks @elalish > Would you mind linking your preferred environment HDR here Well - for us the purpose of this model is to show what it must look like when...

@lexaknyazev - Done - yeah, that was a poor name :-)

This asset is clearly a scene - and a great example of why we need an extension to provide environment information in a specified manner - we simply cannot continue...

Thanks @echadwick-artist! Updated the readme to better explain need for light scale factor. I am reluctant to add screenshot from sample-viewer since this would just look white....

Good thinking @echadwick-artist :-) I have changed the tag to test, updated folder and name.

@echadwick-artist Thanks - I've updated accordingly Hope I have _everything_ in order now :-)

Thanks for your comment @emackey I see your point - what about something like 'NodeStressTest'? That sounds super boring and will be quite far down the list :-) Ok, I...

Renamed to NodeStressTest to make the model sound more boring. I am having doubts storing the `glTF` instead of the `glb` since the model contains 100 textures and these will...