Richard Sahlin

Results 78 comments of Richard Sahlin

Right - we have a spec that declares sRGB transfer function for `baseColorTexture` and `emissiveTexture`, this is a property of the material object. We also have extensions that may provide...

Thanks for your comment @atteneder Yes, the formats are choses as either: * A substitute for the (uncompressed) formats used to store PNG/JPEG source images. * Uncompressed formats that deliver...

Ah, ok I see thanks for the explanation @lexaknyazev I agree - to provide support for a specific compressed texture format is not part of this extension :-)

@atteneder Please feel free to chime in on what VK_ formats that should be included in this extension.

Hi netpro2k and thanks for your comments! > Its likely for our usecase we will want to be able to define multiple environment maps per scene, either on a per...

> We also have a `MOZ_lightmap` extension which allows attaching baked light maps to materials (right now not very formally defined, but very simply adds a single texture to materials...

> This is non-physical, advanced and I would suggest we do not do that. This is similar to the concept to advanced light linking, where only certain objects are affected...

> I think that if we removed SH's from the current definition and had the mipmaps optional (I prefer removed, but it isn't that important), this could get approved by...

> Specifying just 1 environment map for the entire gltf seems a bit restricted to the sort of "model viewer" usecase, where I am thinking more along the lines of...

Hi Ben and thanks for your reply! AFAIK the light probes you mention are a group of L2 Sphericalharmonics that are baked into the scene to measure the light contribution...