glTF-Sample-Assets
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NodePerformanceTest
The purpose of this model is to have a performance test for a demanding node, mesh and material usecase. Each node references unique geometry and material, there are in total 100 textures used by 10000 meshes in a flat node hierarchy.
Ideally this should load quickly (less than 10 seconds) and render at a high fps - this model can be used to optimize performance as needed.
On my reference renderer, using a 4 year old mid-level PC, it loads in around 6 seconds and displays at 144 fps (which is the monitor refresh max)