Dash
Dash
I believe this can be done with shaders, specifically with a technique called screen space reflections.
To whoever takes it, please wait until #561 gets merged because it affects the input code significantly and would conflict with this ticket.
Which we don't have.
You can see that in the logs, `statics: X` for each level.

We are already doing this with the new inventory overlays where we display two 3D scenes on top of each other. The trick is to clear the depth buffer (while...
My concern here is that if the player chooses to do some silly thing such as rename all the arrows to the same key, they won't be able to revert...
I don't see a use case for this TBH? Edit: pasting your image from Discord; now I understand 
You can skip it during but it just starts fade out sooner and doesn't immediately close.
>I'm not sure if there's a way to check what time the current track is in. I couldn't find anything in the code to do that. We don't use timecodes,...