Dash

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I haven't thought about this. Won't this lead to regressions?

Custom levels with Lara saying "I should revisit this area later" before a flip?

I'd scale everything proportionally, yes, but also have some minimum weights imposed so that scaling the UI by 0.5 doesn't cause 1px line for the left border and no line...

For me it's definitely low priority. Needs hardcoding a lot of things, something that we avoid doing and work to eliminate.

I think we could augment `loop_cine` and `play_fmv` by adding a new `subtitles` key that holds an array of subtitle text and timing information. Offtopic: I think having `loop_game` separate...

I agree that this would stray off the OG experience, but as such, it would be optional like most of our features are. And like Ozi said I was mostly...

It would be useful to know where to get the HD video files from.

There aren't that many things they expect to be working. Stuff such as sidestep and fixing bump triggers already has config options so I'd say `"enable_inventory_buffering`" it reasonable. (But only...

> if they want to test a level, they currently have to modify GameFlow and move the desired level to the very top. …or they can enable cheats and press...