TR1X
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Screenshot bugs during FMVs
It looks like you can crash the game if you hit the PRINT key for a screenshot during the FMVs before the title screen. Tried both .RPL
and .FMV
:
Curiously during a later FMV (I tried "LIFT"), the PRINT screen will fail first but the game stays alive, and consequent PRINT hits will take screenshots as expected.
Works for me
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Huh, strange. Can anyone else reproduce this?
Huh, strange. Can anyone else reproduce this?
I tested core, cafe and snow (both avi and rpl), and screenshotting with windows key + prt sc
(laptop) works just fine.
(Slightly offtopic: screenshotting during pictures (eidos, credits) results in a black screenshot. Should this be an issue or not?)
@Rapora9 Isn't that Window's native command for screenshot taking? I meant TR1M's own function where it saves to png or jpg in the base folder.
Hmm, I see. With that command I get a screenshot to both in the game's own folder and Window's folder too. If I only press prt sc
during Eidos, core or cafe, then there is a chance of the game crashing without an error message.
Btw, I'm saving as .PNG. Saving as .JPG crashes too sometimes, but maybe not as frequently?
Okay yeah that's the same behaviour then. PNG here too. Would be surprised if it made a difference.
T1M also crashes for me when taking .PNG format screenshots of the edios screen and all startup FMVs. It doesn't crash when I take screenshots in .JPG format instead.
Okay so perhaps it is related to the format after all
The engine crashes because here:
https://github.com/rr-/Tomb1Main/blob/9f0675f53ae20fc73a1522308ff6d4f10177ac20/src/game/shell.c#L46
g_CurrentLevel
is -1
and snprintf()
crashes in a point where it evaluates the length of that parameter.