Results 90 issues of Rob Parrett

I think that this was probably a breaking change from https://github.com/bevyengine/bevy/pull/9258? The title of this issue may not be comprehensive.

C-Content
A-Migration Guides

`affine_to_square` isn't even in `mesh_functions` anymore. It was moved in https://github.com/bevyengine/bevy/pull/9597. But also, it seems that you want to use `mesh_functions::get_model_matrix` for this now instead, due to it handling the...

C-Content
A-Migration Guides

This asset is a link to a github discussion on the bevy repository. It is being given the bevy repo's metadata which might not be accurate.

C-Bug
A-Assets

Here's an example of a particularly nasty looking example URL: ``` https://bevyengine.org/examples/ECS%20(Entity%20Component%20System)/iter-combinations/ ``` Something like ``` https://bevyengine.org/examples/ecs/iter-combinations/ ``` or ``` https://bevyengine.org/examples/ecs-entity-component-system/iter-combinations/ ``` would be nicer. This seems like an issue...

C-Webdev

# Objective Fixes #11476 ## Solution Give the pipeline its own "mesh2d instances hashmap." Pretty sure this is a good fix, but I am not super familiar with this code...

C-Bug
A-Rendering
C-Examples

## Bevy version main, after #10153 ## What you did With the following fork/branch of `bevy_common_assets`: https://github.com/rparrett/bevy_common_assets/tree/bevy13 `cargo run --example multiple_formats --features=json,ron` ## What went wrong The `ron` file is...

C-Bug
A-Assets

## Bevy version 0.12.1 recent main (0275508 is the last recent commit where texture atlases in UI aren't broken by a different bug) ## Relevant system information ``` AdapterInfo {...

C-Bug
A-Rendering
A-UI

**Where in the docs did you come across this?** https://rustwasm.github.io/docs/book/reference/code-size.html#avoid-allocation-or-switch-to-wee_alloc **Describe what about it does not make sense** Switching to `wee_alloc` is not good advice. **Why does it not make...

# Objective Fixes #13097 and other issues preventing the motion blur example from working on wasm ## Solution - Use a vec2 for padding - Fix error initializing the `MotionBlur`...

C-Bug
A-Rendering
S-Ready-For-Final-Review