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Fix custom pipeline in mesh2d_manual rendering other meshes

Open rparrett opened this issue 1 year ago • 0 comments

Objective

Fixes #11476

Solution

Give the pipeline its own "mesh2d instances hashmap."

Pretty sure this is a good fix, but I am not super familiar with this code so a rendering expert should take a look.

your fix in the pull request works brilliantly for me too. -- Discord user who pointed out bug

rparrett avatar Jan 22 '24 16:01 rparrett